"Imagine a game where the world never ends, the scale is infinite and there's always one more quest. Where the game starts with nothing and ends with your death. Welcome to Tychaia."
Tychaia is an infinite Procedural Death Environment game. The game is set in an infinite, procedurally generated world; when you die the entire world is regenerated and you lose everything you've earnt.
Tychaia is still in early development. You can follow the latest developments via:
You can also contact the developers directly via:
As per our previous post, we're in The Arcade! Melbourne's co-working space for game developers.
Exciting news: as you may have seen on Twitter, we've moved into The Arcade. The Arcade is a co-working space in Melbourne for independent game developers.
I've done a bit of an upgrade to the website around blog posts and articles. The upgrades provide a better experience by unifying Tychaia Tuesday articles, news and development log updates. You can subscribe to all updates via the RSS feed.
If you're following us on twitter you may already know...
I've just finished up most of the work needed for the asset management system in Tychaia. We still have to link up the Protogame content loading with the asset system, and update the asset editor to support editing textures, but the core infrastructure of asset manager is there. Here's a demo of how it works:
Swords and Sorcery: Part 2
Swords and Sorcery: Part 1
The second issue of Tychaia Tuesdays is out now!
So... it's time for another update. I should do these more often.
Hello to you, our dedicated fans! Welcome to the first week of Tychaia Tuesdays, a fortnightly update on everything Tychaia!
I've done some more improvements to the website this weekend; it now pulls in the content from our development and design Wiki where we keep all of our ideas, straight onto the website for people to browse.